Create a custom force for each individual RBD object by creating a path of influence for them to follow.
Read MoreHigh level overview of my process for adding a mesh to a tree created by the space colonisation algorithm.
Read MoreSee how to use a for-each loop to change geometry copied to a set of given points, then apply a simple vellum sim to squish objects together.
Read MoreGrow a whole bunch of seaweed using VEX, then simulate movement with vellum.
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